Motion Capture Recording
Please see Preparing for the Motion Capture Lab before your first visit. In addition to the quick-start guide below, a review of the officialhttps://docs.optitrack.com/v2.3/motive/motive-basics is recommended.
Powering On The System
The main power for the motion capture cameras and desktop is located in the equipment closet next to the desktop. The orange power switch on the bottom rack-mounted power distribution unit (PDU) needs to be flipped on. Please make sure the desktop computer is fully shut down before turning off the PDU when lab use is complete.
Starting Motive
Shortcuts to open Motive can be found in the taskbar and on the desktop of the Motion Capture desktop:
Starting a Session
Motive stores working data in Session folders. On launch Motive will automatically open the most recently active session. If no session is found (e.g. the folder was moved or deleted) then a new session will be created by default in C:\Users\OptiTrack\Documents\OptiTrack with the name Session [YYYY-MM-DD].
To review or edit open sessions open the
Data Panein theViewmenu:
To open a previous session select
Add Session Folderfrom theFilemenu or click the small plus sign in the bottom left of theData Pane.
Motive Modes and Controls
Work in Motive is done in either the Live or Edit modes. Live mode shows the current state of the system and is used for controlling the recording process. Edit mode is for reviewing and editing recorded takes. You can switch modes using the buttons in the bottom left of the interface, or by clicking the cyan mode label at top of the main Perspective View Pane:
In the Perspective View Pane the orange label indicates the type of markers the cameras are monitoring. We are using Passive markers with our current suit setup. If this button accidentally gets clicked it can also read as Active or Active + Passive. Clicking it again should return it back to Passive.
Mouse controls in both modes are:
Function | Default Control |
|---|---|
Rotate view | Right + Drag |
Pan view | Middle (wheel) click + drag |
Zoom in/out | Mouse Wheel |
Select in View | Left mouse click |
Toggle Selection in View | CTRL + left mouse click |
Useful hotkeys can also be found in https://docs.optitrack.com/v2.3/motive/motive-basics#basic-navigation-controls.
Camera Calibration
Below is a quick-start guide to calibrating Motive. Further details can be found in the official documentation linked at the beginning of each section, such as: https://docs.optitrack.com/v2.3/motive/calibrationand
OptiTrack Motive - Volume setup and calibration.
Masking Visible Reflections
If cameras have been recently calibrated then the only step needed is to mask visible reflections. In the Camera Calibration Pane click Clear Mask and then Mask Visible.
After clearing the mask any visible reflections will show as white dots or lines in the Camera Preview pane. After clicking Mask Visible hidden reflections will turn red and will be ignored during tracking.
Full Camera Calibration
Full calibration should only be needed if cameras have been moved or the system has not been used for a while. An older camera calibration procedure is transcribed below. An updated version will be added soon.
Suit and Skeleton Calibration
https://docs.optitrack.com/v2.3/motive/skeleton-tracking
For a new session with no skeletons calibrated begin by opening the Builder Pane from the View menu:
At the bottom of the Builder Pane select the Skeletons option:
Currently our suits are marked using the Baseline (37) Marker Set. See the Motion Capture Lab | Mocap Suit Inventoryfor more details. The other settings in use are:
Pose: T-Pose
Labels: Default
Name: Anything you'd like, we have used S, L, and XL for the three suits currently in use.
You can use right-click and middle-click to rotate and move the skeleton if you need to check marker positioning on the suits. White markers should always be placed exactly where shown in the model. Magenta markers have more flexibility for the placement location but the location should still align relatively with other magenta markers in the same area (e.g. the left thigh marker should be placed higher than the right thigh marker, as shown above). Further details can be found in the segment marker section of the https://docs.optitrack.com/v2.3/motive/skeleton-tracking#segment-markers .
An actor will now need to put on whichever suit is being calibrated and stand in a T-Pose in the capture area with no other markers visible to the camera. The Markers Detected readout on the left side of the Builder Pane should read 37 matching the Markers Required on the right.
A lower marker number can sometimes occur if markers are obscured or in the incorrect place (ankles can be tricky depending on how the shoes fit). A higher number may occur if new reflections have appeared since initial masking, or if some markers are accidentally left in view of the cameras.
Review the actor model in the Perspective View Pane and if things look good, click Create. The suit and skeleton are now calibrated.
Showing and Hiding Skeletons and Recalibration
If multiple skeletons have been calibrated you can manage each skeleton from the Assets Pane in the View menu:
The left-hand checkboxes in the Assets Pane will enable or disable each skeleton for viewing or recording. If markers are moved at any point, or the suits fit differently on multiple people, Recalibrate From Markers is available by right-clicking an entry in the Assets Pane.
Recording
https://docs.optitrack.com/v2.3/motive/data-recording
In Live mode recording is done using the Control Deck at the bottom of the Motive interface.
For each recording specify a Take Name to the left of the mode selection buttons:
Motive will automatically append an incrementing number after the specified name (i.e. _001, _002...) when multiple take are done in a row.
You are now all set to record using the red button in the middle of the Control Deck area. Clicking the same button will end a take. Starting and ending in a standing T pose may be useful as a baseline when using the motion capture data in other programs.
Exporting .fbx Files
Motion capture data exported to fbx format can be used in a variety of other animation and modeling programs. An export can be done by going to Export Tracking Data in the File menu.
In Files of type select FBX Binary Formatunless you know you need FBX ASCII Format instead:
We have used the defaults listed above to export to .fbx and import skeletons into Blender along with recorded motion capture animation: